November Recap | Playable Characters, Streamers, and Growing Intelligence

February 2, 2026
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Product Updates: From Static Assets to Playable Characters

November's biggest unlock: rigging and animation.

What Changed

Before, you could generate a 3D character. Now, you can generate a character that moves, runs, and plays in actual games.

Create a Western cowboy character, export it to Roblox, and watch it run around your world. No manual rigging. No spending hours in Blender setting up bone structures. CiIPHER handles it.

This is the difference between having an asset and having a playable asset. One sits in your scene. The other brings your game to life.

Draft Mode & Roblox Mode Refinements

Since launching these features in October, we've been watching how creators actually use them.

Draft Mode improvements

Faster iteration cycles, better preview quality, and smarter suggestions during the refinement process. Creators are using it to explore 5-10 variations before committing to final generation.

Roblox Mode Optimization

Tighter polygon counts for mobile performance, better material compatibility with Roblox's rendering pipeline, and automatic T-pose positioning for animation-ready exports.

Both features are yielding measurably better results. Creators are getting closer to their vision on first generation, and when they iterate, they're getting there faster.

The Workflow Now

Idea → Draft → Refine → Animate → Play. All in CIPHER.

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November Performance: Gaming Intelligence That Learns

Our AI scientists just dropped November's data, and the story is clear: gaming-native intelligence keeps getting better.

Gaming Insight Score improved 9% month-over-month as we shipped foundation model upgrades and Roblox-specific features. The chatbot now provides deeper guidance on asset creation—understanding platform constraints, suggesting optimal workflows, and asking the right follow-up questions.

What Drove the Improvement:

  • Foundation LM upgrade for more open-ended creator support
  • Draft mode for iterating before committing to generation
  • Roblox mode for platform-specific optimization

The influx of real Roblox creators revealed optimization opportunities we're addressing through faster model iteration. Every conversation makes us smarter about UGC workflows, creator vocabulary, and platform-specific requirements.

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Media Coverage: November Spotlight

CIPHER caught attention across tech and gaming media this month as we opened access to Roblox creators.

TechEDT

"Ambitionz introduces CIPHER, an AI platform built to think like a game developer"

Covered our gaming-native approach and what makes Cipher different from general-purpose creative tools.

Read the Article →

The Scribbling Geek

"CIPHER lets you create game assets like a developer – in minutes"

Focused on speed and the practical workflow improvements for creators.

Read the Article →

Money FM 89.3

"The AI engine powering the next gaming boom"

Second appearance on Singapore's top business radio. Discussed Asia's $180B gaming market and the creator economy shift.

Listen to the Interview →

Alvinology

"Ambitionz Introduces CIPHER: A Game-Developer-Trained AI Now Open to Roblox Creators"

Highlighted the Roblox launch and Discord quest system for controlled onboarding.

Read the Article →

The narrative is spreading. Gaming-native AI built by game developers for game creators. Not adapted from general tools—purpose-built from day one.

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First Streamers Creating with CIPHER

Late November, gaming streamers started using CIPHER live on stream.

Creators generating assets in real-time based on chat suggestions. Characters designed by their audience, then dropped into games minutes later.

Watch the Stream →

That's November. Thanks for being part of this.

– Pavel
CEO, Ambitionz
usecipher.ai

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