December Recap | Unity Plugin, Smarter Onboarding & International Streamers

February 2, 2026
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Product Updates: Unity Ready + Smarter First Impressions

Unity Plugin Completed

Our Unity integration completed in December and ships in January.

Unity developers will access CIPHER directly from the editor: generate game-ready assets without leaving their workflow. No export friction. No context switching. Just describe what you need, and CIPHER delivers assets optimized for Unity pipelines.

This follows the same principle as our Roblox mode: gaming-native intelligence that understands platform constraints, performance requirements, and developer workflows.

First-Time User Experience Overhaul


We deployed a major FTUE update in December based on feedback from early Roblox creators.

The onboarding flow now guides new users through their first generation with contextual prompts, explains Draft Mode vs. final generation, and surfaces platform-specific options (like Roblox Mode) at the right moments.

Result: New users are reaching their first successful generation faster and with less confusion about which features to use when.

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December Performance: Gaming Intelligence That Learns


Our AI scientists just dropped December's data, and the story is clear: gaming-native intelligence keeps getting better.

CIPHER's Intelligence Evaluation Score improved 9.6% in December.

This metric measures how well our AI handles gaming-specific tasks: understanding platform constraints, suggesting optimal workflows, recognizing genre requirements, and generating assets that actually work in games.

What Drove the Improvement:

  • Continued training on Roblox creator interactions
  • Refinements to prompt interpretation for UGC workflows
  • Better recognition of animation requirements and rigging constraints

Every conversation makes the system smarter. Every creator interaction trains CIPHER to think more like a game developer.

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Media Coverage: November Spotlight

Justsaying.ASIA

"The Future of Game Creation with CIPHER and AI"

On December 16 – Pavel Bains, Ambitionz CEO joined Just Saying Asia for a conversation about gaming's creator economy transformation and why AI tools need to be built by game developers, not adapted from general creative platforms. The interview covered:

  • Gaming's shift from blockbuster-or-bust to sustainable creator economics
  • Why Asia's $180B gaming market represents the next major growth wave
  • How platforms like Roblox are already paying creators hundreds of millions quarterly
  • What gaming-native intelligence actually means beyond API routing
  • The data moat we're building through 100,000+ gaming-specific interactions

Read the Full Interview →

The conversation explored Pavel Bains' journey from Disney, EA, Xbox, Nintendo, and Activision through blockchain ventures to founding Ambitionz and why gaming AI requires practitioner experience, not just technical capability.

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International Streamers Creating with CIPHER


December marked our first month of international streamer partnerships, where six creators across showcased CIPHER live on stream.

  • SmoreKyle
  • Melly
  • Neks10
  • Obublocks
  • MoTastischTV
  • Ledondusang2


These weren't scripted demos. Real creators from USA, Germany, Mexico, and France generating assets live on Twitch streams based on their community's suggestions, then using those assets in actual games minutes later.

Streamers are building new content formats around CIPHER. Look out for new streamer experiences and features coming in January.

If you have a favorite streamer you think is a good fit to showcase CIPHER, drop Beth an email: beth@amibitionz.ai.

Watch the Highlights →

Built by game developers, for game creators.

Ambitionz is led by gaming industry veterans from Disney Interactive, EA Sports, Xbox Publishing, Nintendo, and Activision. We've shipped 200+ games and apps over 15 years. Now we're building the intelligence layer for gaming AI.

That's December. Thanks for being part of this.

– Pavel
CEO, Ambitionz
usecipher.ai

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